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The new and old sounds do blend quite nicely together.Īll weapon sounds (including the explosion) are found, except the Plasma rifle. I've tried to keep the volume fairly equal to the Bobby Prince originals, but some sounds are fattened up a bit. So far I've whipped up 77 more or less accurate replicas of the 107 original sound effects. Some of the sounds will probably never be properly recreated or found as they are recorded by Bobby Prince and not stock sound effects. Many of them are from the Sound Ideas sound effect library.įinding the Doom sounds proved to be difficult and time consuming a sound effect can be a tiny little part hidden within an audio track and it can have a different frequency, be time stretched, reversed and mixed with other sounds. The Doom sounds are just too much a part of the game and by changing them the spirit of Doom would be lost.īeing sampled at only 11 kHz, the quality of the Doom sounds is quite bad, so I have over the past couple of years tried to gather/remake as many as possible of the original Doom sounds in high quality. However, one game I've never changed the sound effects for is Doom. Whenever I got a new game I would check the content structure just to see how easy it was to edit the sounds.Īlthough not the gamer I used to be I mostly play classic games now. My first soundcard was a MediaVision Thunderboard and bundled with it was an early version of Sound Forge.
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I've always found sound editing amusing, and have done this since I first figured out how to do it.